How can mew learn hypnosis




















TM23 Thief Physical 60 25 Also steals opponent's held item. TM24 Snore Special 50 15 Can only be used if asleep. May cause flinching. TM25 Protect Status — — 10 Protects the user, but may fail if used consecutively. TM31 Attract Status — 15 If opponent is the opposite gender, it's less likely to attack.

TM32 Sandstorm Status — — 10 Creates a sandstorm for 5 turns. TM36 Whirlpool Special 35 85 15 Traps opponent, damaging them for turns. TM39 Facade Physical 70 20 Power doubles if user is burned, poisoned, or paralyzed.

TM42 Revenge Physical 60 10 Power increases if user was hit first. TM44 Imprison Status — — 10 Opponent is unable to use moves that the user also knows. TM45 Dive Physical 80 10 Dives underwater on first turn, attacks on second turn. TM52 Bounce Physical 85 85 5 Springs up on first turn, attacks on second. May paralyze opponent. TM56 U-turn Physical 70 20 User switches out immediately after attacking.

TM57 Payback Physical 50 10 Power doubles if the user was attacked first. TM58 Assurance Physical 60 10 Power doubles if opponent already took damage in the same turn. TM59 Fling Physical — 10 Power depends on held item. TM64 Avalanche Physical 60 10 Power doubles if user took damage first. May poison opponent.

TM74 Venoshock Special 65 10 Inflicts double damage if the target is poisoned. TM76 Round Special 60 15 Power increases if teammates use it in the same turn. TM77 Hex Special 65 10 Inflicts more damage if the target has a status condition.

TM78 Acrobatics Physical 55 15 Stronger when the user does not have a held item. TM79 Retaliate Physical 70 5 Inflicts double damage if a teammate fainted on the last turn. This attack never misses. TM97 Brutal Swing Physical 60 20 The user swings its body around violently to inflict damage on everything in its vicinity. If the user's previous move has failed, the power of this move doubles. Mew TR Moves. TR02 Flamethrower Special 90 15 May burn opponent. TR06 Blizzard Special 70 5 May freeze opponent.

TR08 Thunderbolt Special 90 15 May paralyze opponent. TR09 Thunder Special 70 10 May paralyze opponent. TR14 Metronome Status — — 10 User performs almost any move in the game at random.

TR16 Waterfall Physical 80 15 May cause flinching. TR23 Spikes Status — — 20 Hurts opponents when they switch into battle. TR24 Outrage Physical 10 User attacks for turns but then becomes confused. TR30 Encore Status — 5 Forces opponent to keep using its last move for 3 turns. TR35 Uproar Special 90 10 User attacks for 3 turns and prevents sleep. Reddit Pocket Flipboard Email. Learning Hypnosis Hypnosis is learned by Ralts at level nine. Which is the best starter?

Show More. Goods give gold trophy for win streak? Side Quest 4 Answers How and where can i catch Rotom?? Side Quest 16 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: agoogua agoogua 12 years ago 1 thanks in advance Trade - Petaya Berry. Help with Manaphy egg trade. Tech Support. Stat-Boosting Moves. Stat-Reducing Moves. Status-Inflicting Moves. Moves that Never Miss. Moves that Set Entry Hazards.

Moves that Ignore Abilities. High-Critical Hit Moves. Moves that Change Weather. Moves that Change Terrain. Multi-Target Moves. Moves that Restore HP. Redirection Moves. Multi-Hit Moves. One-Hit Knockout Moves. Trapping Moves. Moves that Make Contact. Moves that Do Not Make Contact. Moves that Block Attacks. Status Restoring Moves.



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