Where to find high jump for terra




















Sephiroth Guardian of Light. Yeah, Terra may have the strongest attack values and hits the hardest, but in terms of movement and evasion commands he gets the short stick Multifridgeman New member. Joined Oct 25, Messages 73 Reaction score 0 Points 0. He has the ground or mid-air surge thingies that hurt enemies.

Grey New member. Joined Mar 1, Messages Reaction score 0 Points 0. Gram Banned. Reika "Together D: Ven and Aqua get the cool moves. Vanitas I choose the Middle Path. I think Terra is suppose to compensate for ven and aquas jumping and flying with that dash ad on thing. Spire New member. Terra gets Sonic Impact , kind of like a slide after the air slide that actually inflicts damage on enemies.

Vanitas said:. Relix A traveler. I was sort of annoyed by this. Especially after a got that glide for ven that set everything on FIRE! I was like, "terra Lol he can only dash in the air twice Terra is my least favorite character. Slow and mainly attack commands.

His Command Styles are not really cool, either. I love the Magic commands in BBS. They are so awesome. Therefore, Aqua is my most favorite. Sign trapped in revamp hell Staff member. Terra's name should be a dead giveaway, don't you think?

He gets high jump like the others, and more slide abilities, but he doesn't have anything else that would get him higher off the ground for a longer period of time. Last edited: Nov 19, CreativeGenius13 New member. Joined Jul 31, Messages Reaction score 0 Points 0.

WayFinder New member. But, I found sonic impact is useful when encounter with some bosses in arena. Jelai New member. While you're at it, it wouldn't hurt to Meld a couple of Thunder Screens, either—check out out "Command Melding Recipes" for more info on that.

When you finally venture into Deep Space, you'll be stopped in the Lanes Between by pulsing masses of Jellyshade Unversed. You can easily rip through them on your Keyblade, and while you are capable of Blocking, there's not much need. Use the X and Triangle buttons to tear them apart, and when you've slain enough of them, you'll get to explore.

Despite being a jail, the Turo Prison Block is really chock-full of good stuff. You'll need to use its wall-based moving platforms to open each cell and find everything, and while you're doing this, the camera won't be very cooperative. To overcome this, try standing on the very tip of ledges before you start looking around. It may seem troublesome, but it's worth the effort, especially since the coveted High Jump Command waits for you here. You'll need them, as shortly after you activate the Transporter pad, you'll materialize in a room brimming with foes.

After you've eliminated the infestation, travel to the Ship Exterior, and you'll mount your Keyblade again. The foes littering the ship's hull, known as Glidewinders, can only be added to your Trinity Report if they're destroyed here; use the X button to Skid Charge all over them, and they'll be broken in no time. After you've polished off the Glidewinders, proceed to the Launch Deck, and kill the jellyfish-like Blobmob for yet another mark in your Report. With those two enemies gone, you'll be free to complete the Mirage Arena to fill out everything else.

Getting back to the world at hand, you'll find a panel underneath two wall-based blasters which can destroy by Blocking their fire. Flipping its switch will turn off the artificial gravity. Don't do this just yet. Grab the ground-based goods first, climb the trio of purple boxes to reach a small room Machinery Bay Access , which has a Save Point. Return, hit the gravity switch, get the loot up top, and go to the Ship Hub. Play with gravity if you want to grab everything, and gradually make your way through the Hub to reach the Control Room.

Anything with a Stop or Stun property may help, too. When you're ready, move on to the Ship Corridor, and fight through the Unversed till you can face the boss itself: Experiment An unabashedly malicious Experiment, this yellow fiend will electrify you at every opportunity. Just when you think you'll repay the favor, he'll take off and soar around the room, inviting you to give chase.

Fortunately, your Air Slide can be useful here, though you need not attack Sparky while he's airborne unless he stays still.

Instead, wait until he does settle down.



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